tag:blogger.com,1999:blog-9209855737812016509.post5398527715373482961..comments2024-03-27T10:03:08.323-07:00Comments on Methods & Madness: Why 5e D&D NEEDS better weapons... and Miyamoto MusashiEric Diazhttp://www.blogger.com/profile/09196219031821755216noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-9209855737812016509.post-36539984226464850472017-12-23T15:36:45.222-08:002017-12-23T15:36:45.222-08:00This comment has been removed by a blog administrator.Anonymoushttps://www.blogger.com/profile/15904013687948281315noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-43742491307161418572017-11-22T04:58:15.386-08:002017-11-22T04:58:15.386-08:00I think it might be some sort of worry about '...I think it might be some sort of worry about 'Why don't you use a longsword' like from 2e. When they add traits and specs, you approach the concept of the 'ideal weapon,' and I imagine their primary fear is that they don't want to make a guy who wants his fighter using spears to feel 'less effective' or something. <br /><br />Like you note, paradoxically, this means that it makes their weapon choices kind of meaningless and makes some weapons stuff you'd never bother touching. Spookhttps://www.blogger.com/profile/08964225365016966994noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-67790258778197419092017-11-21T16:00:46.253-08:002017-11-21T16:00:46.253-08:00Well, I usually don't mind simplicity, but 5e ...Well, I usually don't mind simplicity, but 5e is not a simple game, and I like melee weapons, so I'd like to see more detail here. Compare it to spells, for example.<br /><br /><br />But yeah, 5e doesn't give many ways to differentiate weapons; adding a few traits is inevitable I think.Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-13629387840140180422017-11-21T15:58:03.340-08:002017-11-21T15:58:03.340-08:00Oh I didn't remember that!
I like your idea, ...Oh I didn't remember that!<br /><br />I like your idea, and I'm a bit inclined to use Dex/Str to allow for other weapon combinations, but I am afraid it might be too fiddly.<br /><br />One thing I've seem is giving an AC bonus with a reaction, might work well for several weapons.Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-45113329935079046362017-11-21T05:21:07.589-08:002017-11-21T05:21:07.589-08:00I think part of the reason behind why we have so f...I think part of the reason behind why we have so few weapons is because they lack a real way to differentiate them. <br /><br />1e and 2e had differences built not only on damage type, and who could use a weapon, but on things like weight and weapon speed. Given the way that initiative used to work, this meant your weapon choices were pretty important. But, nobody really did the 'by round' initiative stuff the way 2e wanted it run. <br /><br />Its the same mechanic that incentivized using lower level spells because they were faster. <br /><br />3e introduced simple, martial and exotic, with martial weapons doing more damage, and exotics 'breaking rules.' Pathfinder just made exotic weapons weirder, in the hopes of breaking the 'exotic is better' mindset from 3.5.<br /><br />4e and 5e seem to almost be moving to an ideal of weapons becoming 'abstract.' I'm half surprised 4e didn't have a situation where we just had 'fighter melee damage' or 'wizard melee damage' which was the same regardless of whether you had a dagger, staff or battleaxe. <br /><br />Spookhttps://www.blogger.com/profile/08964225365016966994noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-77040892847243770592017-11-21T01:46:59.659-08:002017-11-21T01:46:59.659-08:00Oh, I was referring to some passage in the Book of...Oh, I was referring to some passage in the Book of Five Rings where Musashi writes about training/fighting with two longswords (I think it's in there). :p<br /><br />If you want to force the use of smaller weapons in the off-hand you could do something like a DEX requirment of 8+[damage die] for dual wielding (meaning you need DEX 16 for an off-hand 1d8 longsword). That might be a bit crude though....<br /><br />I think, at least in the context of D&D, that the strength of two weapon fighting should be adaptability, as the defensive niche is filled with shields and the offensive one with two-handed weapons. Something like either get +1 AC or advantage on the main weapon's damage with the bonus action..? Making a smaller weapon more optimal within the 5e weapon framework seems hard (unless you use hefty encumbrance I guess).Old Scribehttps://www.blogger.com/profile/06648431931967689768noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-74060181615268319542017-11-20T14:00:50.619-08:002017-11-20T14:00:50.619-08:00Yeah, same here.
AFAIK Niten Ichi-ryū uses katan...Yeah, same here. <br /><br />AFAIK Niten Ichi-ryū uses katana + wakizashi, the second being a short sword of sorts, so what bothers me is one longsword in each hand.<br /><br />I do agree the off-hand weapons are used defensively in reality, but the dual wielder feat takes care of that. <br /><br />So the two changes I am trying to make are:<br /><br />- Make longsword + shortsword or main-gauche more optimal.<br />- Make TWF as a whole more viable.Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-24170017614346592132017-11-20T13:00:53.279-08:002017-11-20T13:00:53.279-08:00Interesting stuff, will check! Thank you!Interesting stuff, will check! Thank you!Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-21365285051318534032017-11-20T07:44:07.937-08:002017-11-20T07:44:07.937-08:00But didn't Musashi allegedly use two longsword...But didn't Musashi allegedly use two longswords at times? :p AFAIK, off-hand weapons have historically mainly been used defensively, which is quite far from the pure damage boost of 5e. <br /><br />DEX vs. STR bugs me too. <br /><br />Bad/uninteresting weapon effects annoy me quite a bit. I've probably spent a little too much time on fixing weapons for my game, but with combat being such an integral part of D&D I can't just let it be...Old Scribehttps://www.blogger.com/profile/06648431931967689768noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-91404327854950715072017-11-20T00:30:07.669-08:002017-11-20T00:30:07.669-08:00Here's a blast from the past starting point su...Here's a blast from the past starting point suggestion: http://rolesrules.blogspot.com/2010/05/weapons-traits-not-systems.htmlredbeardhttps://www.blogger.com/profile/04600098550347299095noreply@blogger.com