tag:blogger.com,1999:blog-9209855737812016509.post6306133700087714221..comments2024-03-27T10:03:08.323-07:00Comments on Methods & Madness: Trip (D&D 5e melee weapons)Eric Diazhttp://www.blogger.com/profile/09196219031821755216noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-9209855737812016509.post-82654010964924249742019-11-20T11:07:48.755-08:002019-11-20T11:07:48.755-08:00Well, the whip and halberd have reach. For the fla...Well, the whip and halberd have reach. For the flail, warpick and trident, the main advantage would be using a shield (i.e., needing no free hand).<br />Still, it might be too little (well, usually there is NO reason to get a flail, warpick and trident IIRC)...<br />Maybe a small bonus to tripping (+2) would be better, but it breaks the whole bounded accuracy idea...<br />Making a trip bonus action when you hit an enemy might be interesting too.Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-64797865054517019352019-11-20T09:23:44.271-08:002019-11-20T09:23:44.271-08:00Yes, it would be good to have a more extensive mod...Yes, it would be good to have a more extensive model for skill contests in general... I am looking into this. <br />Giving an extra attack OR contest (but not both) when you crit is a great idea.Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-89871357700697099582019-11-20T05:00:20.551-08:002019-11-20T05:00:20.551-08:00It's not a bad idea, but how does it add somet...It's not a bad idea, but how does it add something new? There is currently nothing stopping a person with a hand free shoving a foe, and thus knocking them prone. Anders Honoréhttps://www.blogger.com/profile/10051185897632944632noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-56320369710206259562019-11-19T08:16:21.287-08:002019-11-19T08:16:21.287-08:00Would it work to give any two handed shafted weapo...Would it work to give any two handed shafted weapons (polearms, spears, Great Axe and Great Maul) essentialy Polearm master? I am thinking 1d4+Str along with a suitable effect (Disarm, Shove, Trip) to represent using the stave of the weapon for better leverage (heh) in combat. Or make a choice between a bit of damage or a skill contest, with a failure on the attacker's side having concequences. (Beat opponent by 10, disarm them or send weapon flying double distance if already disarming. Lose by 10, they do the same to you.)<br /><br />If you want absurdity, beat skill check by 20, and make an improvised attack roll vs a creature within range of flying weapon at disadvantage.<br /><br />At the end of the day, I would probably settle for any weapon that would be a "main hand" weapon to have a skill contest ability attached to it, with off hand weapons (most Light weapons) having a benefit such as extra attack on a critical hit.Sean Boydhttps://www.blogger.com/profile/15330718937738010393noreply@blogger.com