tag:blogger.com,1999:blog-9209855737812016509.post7608748618312054721..comments2024-03-27T10:03:08.323-07:00Comments on Methods & Madness: Bounded accuracy in combat: OSR, D&D 5e and Dark Fantasy BasicEric Diazhttp://www.blogger.com/profile/09196219031821755216noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-9209855737812016509.post-10337567341608500612019-06-01T07:25:32.189-07:002019-06-01T07:25:32.189-07:00I agree with Kane, the OSR relishes shorter, bruta...I agree with Kane, the OSR relishes shorter, brutal battles. However, some greater monsters (like a dragon) should be tough enough to last 10 rounds... or kill the entire party.<br /><br />PC creation has to be cut down to 20 minutes or less, assuming the adventure is a meatgrinder. Who cares if you taught singing lessons to the prince's cousin when you're brawling with a tentacled scorpion?Venger Satanishttps://www.blogger.com/profile/04447932700800930510noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-89363591709107223842019-05-26T18:18:26.933-07:002019-05-26T18:18:26.933-07:00Kane, to each their own, but after the first few l...Kane, to each their own, but after the first few levels, killing creatures often take multiple blows in OSR too. 5e has fights that are supposed to last about three rounds; I would bet most OSR fights take longer. If landing often is boring, missing often can be even more so!<br />Anyway, it as an interesting topic. I appreciate the idea of "killing with a single blow", but it goes against the whole point of having HP in the first place, so it should be balanced, IMO.Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-88966622241481743012019-05-26T14:08:58.206-07:002019-05-26T14:08:58.206-07:00While I agree in general that a large number of bl...While I agree in general that a large number of blows is unsatisfying, the "once and done" is sometimes a bit rough to me. Granted, this in part may be from years of 3.5 D&D where the time sink in building characters can be hours. So while I don't lament a character's death, having to spend the hour(s) building a new character sucks.<br /><br />If I got back into the more OSR style, I may be swayed back to enjoying this style more.Sean Boydhttps://www.blogger.com/profile/15330718937738010393noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-73356686571118230352019-05-25T00:46:35.555-07:002019-05-25T00:46:35.555-07:00Landing attacks often is boring. What I like in OS...Landing attacks often is boring. What I like in OSR is that creatures often don't have that much hp, but can kill with one hit by poison or some other means. Like, roll save vs poison or die on the spot thing with giant centipede. There's a chance you will kill it with one hit, and vice versa. Pounding creatures with dozens attacks is plainly boring and removes satisfaction of victory for me.Anonymousnoreply@blogger.com