tag:blogger.com,1999:blog-9209855737812016509.post8303565438691079348..comments2024-03-27T10:03:08.323-07:00Comments on Methods & Madness: Don't like armor class? Here are some options...Eric Diazhttp://www.blogger.com/profile/09196219031821755216noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-9209855737812016509.post-23899184400191121312020-04-02T19:17:29.985-07:002020-04-02T19:17:29.985-07:00(High) Damage Threshold shouldn't ignore any d...(High) Damage Threshold shouldn't ignore any damage that's above the limit, like (Low) does. Instead, it should *cap* the damage to that number. It's inconsistent, but way more balanced.Anase Skyriderhttps://www.blogger.com/profile/01671709014790685848noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-3933734066752279692016-06-03T17:01:07.781-07:002016-06-03T17:01:07.781-07:00That sounds great! Your idea of just using common ...That sounds great! Your idea of just using common sense is cool too. I image plate would only be reduced by maces, estocs, two-handed weapons etc, while chain would suffer from penetrating weapons and leather from all kinds of weapons. A similar system could be devised for shields... Cool stuff!Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-30628989537399679092016-06-03T16:57:14.283-07:002016-06-03T16:57:14.283-07:00My pleasure, thanks for the comment!My pleasure, thanks for the comment!Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-29872079013291789652016-06-02T21:16:05.134-07:002016-06-02T21:16:05.134-07:00I forgot to mention that the target armor makes a ...I forgot to mention that the target armor makes a roll-over save against its current AC value to avoid degradation. Plate can take some punishment!tapferwolfhttps://www.blogger.com/profile/07106935954138788725noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-12077094125368103112016-06-02T21:06:38.394-07:002016-06-02T21:06:38.394-07:00In OD&D and other systems with descending AC, ...In OD&D and other systems with descending AC, how about armor degradation upon scoring a natural 20 to hit? Degradation reduces (or increases, rather!) the AC score by one point, representing wear on the armor, bits knocked off, or fouled joints between articulated pieces. The armor's reduced effectiveness would last till the armor is repaired. That's a 5% chance each attack. I would think the referee should exercise common sense here; a dagger or fist is not like to degrade armor, at least where giants aren't in play. Heck, maybe allow a called shot (exceed target to-hit number by 5 or more) to deliberately degrade your opponent's armor, if an appropriate weapon is used. I'm going to give these ideas a whirl next weekend. Thanks for the ideas, Eric!tapferwolfhttps://www.blogger.com/profile/07106935954138788725noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-60088151690832216182016-04-16T09:13:55.936-07:002016-04-16T09:13:55.936-07:00Sounds interesting, I'll check it out. Thanks!...Sounds interesting, I'll check it out. Thanks!Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-11502513119272027212016-04-15T16:44:21.285-07:002016-04-15T16:44:21.285-07:00Yes, armor is pretty weak. I don't have the fu...Yes, armor is pretty weak. I don't have the full rules ... just the Character Compendium and Quick-start Rules pdf that is up for free on dtrpg. It has everything you would need to create a character but not a full break down of the combat rules. It states armor "can" be used to negate the effect of an attack which implies it is a choice but that isn't clear. The Mercenary class (their version of the fighter) can take an armor proficiency ability that gives them a minus to the die roll for the armor save which is good since you need to roll low. They can take the ability up to 3 times for a max of -3 to the save roll so armor will tend to last longer for people experienced in its use. Weapon damage is comparable to older versions of D&D and its clones but you roll another damage die if you roll max on the first damage die so damage explodes. From what I can tell hit points (called endurance points) don't increase with level and range, depending on class, from 8 to 16 so it is a deadlier game where the decision to get into a fight isn't something to be taken lightly. It is more like Runequest or Stormbringer in that respect. Mphs.Stevehttps://www.blogger.com/profile/05823146612703544448noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-2656141336932532282016-04-14T20:34:31.362-07:002016-04-14T20:34:31.362-07:00It sounds very interesting! I would like to see ho...It sounds very interesting! I would like to see how it works in actual play - it seems like armor is pretty weak. Is damage rolled before you decide to test your armor?Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-40827857907743694302016-04-14T15:52:01.937-07:002016-04-14T15:52:01.937-07:00If you haven't seen it, Blood & Bronze han...If you haven't seen it, Blood & Bronze handles armor in an interesting way. Shields provide a small amount of damage reduction. Armor works like shields shall be splintered but armor has an armor score which is essentially a roll equal to or under saving throw. If you roll equal to or under the armor score on a d20, then the armor absorbs the attack & is still functional. If the save fails, then the attack is blocked but the armor is destroyed. The better the armor, the higher the armor score so full bronze armor will tend to last longer than leather armor. The best suit of armor in the game only has an armor score of 10. I like this approach because it introduces the need & cost of having armor repaired or replaced without the bean counting that ablative armor systems tend to introduce. Mphs.Stevehttps://www.blogger.com/profile/05823146612703544448noreply@blogger.com