tag:blogger.com,1999:blog-9209855737812016509.post8637637037848656532..comments2024-03-27T10:03:08.323-07:00Comments on Methods & Madness: Stacking advantage/disadvantage in D&D 5eEric Diazhttp://www.blogger.com/profile/09196219031821755216noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-9209855737812016509.post-73667777744787449762020-08-31T15:52:09.887-07:002020-08-31T15:52:09.887-07:00I've calculated the analytical functions of th...I've calculated the analytical functions of these probabilities. See if you find that useful.<br /><br />https://factsnfables.blogspot.com/2020/08/advantage-and-disadvantage-probability.htmlDehumanizerhttps://www.blogger.com/profile/00488674541635211335noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-19798425245452076072019-11-22T12:00:29.874-08:002019-11-22T12:00:29.874-08:00Ignoring for one moment the fact 5e was 'suppo...Ignoring for one moment the fact 5e was 'suppose' to be a balancing of all prior versions, stacking Dis/Adv is a surefire way of killing off the 'younger' player builds and also a gateway for B.S.-stacking 'unfallible' successes without skewing AC/DC on certain checks by the DM/GM.<br /><br />I would suggest a hybrid that all rolls are made - Adv/Dis - and then for each highest-Adv/lowest-Dis face value cancels each other out (and like with Death Saves, Crit-20 and Nat-1 double the Adv/Dis they account for). Then you +2/-2 the face value of the appropriate die by each Adv/Dis that remains by the amount of dice remaining.<br /><br />To simulate the mess above for easier visual, consider this: Rolling 5Adv and 2Dis. The numbers come out to be 19, 16, 16, 14, 13, 5, and a Nat-1. By what I stated above, Nat-1 counts for 2 Disadvantage rolls. So, The 19 & first 16 is canceled out by the Nat-1; and the other 16 is canceled by the last Dis roll of 5. That makes the roll of 14 and the other roll becoming a +2, so a 16.<br /><br />This could be improved upon I know, though since this takes into consideration of cumulative Crits/Nats, like with how the OP and who was linked to suggests, this is homebrew ruling; that means it's not RAW or RAI that have any say in the matter, ultimately it is the DM/GM that truly has the final say: their story, their ruling. Though since I am not narrating for a 'war-game' campaign and it is more for just having fun, my twist on Adv/Dis works just fine for the players that occasionally (but not intentionally) find themselves with in auch a situation.Anonymoushttps://www.blogger.com/profile/18269408029220738990noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-36100600345520336372019-05-01T02:20:15.608-07:002019-05-01T02:20:15.608-07:00The whole point of the mechanic is to avoid using ...The whole point of the mechanic is to avoid using bonuses and maluses so I am not sure your fix is a good one. I smply give a "normal" advantage or disadvantage by very roughly comparing the number of factors giving advantages and disadvantages.<br />Raphaëlhttps://www.blogger.com/profile/18395755666078990548noreply@blogger.com