tag:blogger.com,1999:blog-9209855737812016509.comments2024-03-12T04:33:08.771-07:00Methods & MadnessEric Diazhttp://www.blogger.com/profile/09196219031821755216noreply@blogger.comBlogger2201125tag:blogger.com,1999:blog-9209855737812016509.post-26231794290843988172024-03-12T04:33:08.771-07:002024-03-12T04:33:08.771-07:00Thanks!
I wrote this for B/X; so, the cleric has ...Thanks!<br /><br />I wrote this for B/X; so, the cleric has more HP, more levels per XP, and decent spell saving throws.<br /><br />You could even use 0-level spells (I don't), because of the "rolling a natural 1" bit.<br /><br />If you are playing 5e, this would probably require a few changes.Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-13845131247688193222024-03-12T04:29:58.965-07:002024-03-12T04:29:58.965-07:00Yes, could definitely work!Yes, could definitely work!Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-90193710567107089192024-03-11T23:39:16.371-07:002024-03-11T23:39:16.371-07:00This is much better. It needs some rule rephrases,...This is much better. It needs some rule rephrases, but that's like... an aesthetic issue. It fucks over clerics, but maybe you could bump up their heals and turns? (IMO, it should be turn sinners, not turn undead) <br /><br />The only real issue is right here: <br /><br />"You lose 1 HP per spell level, AND the spell fails."<br /><br />sadly, there are 0-level spells. Do you want 0-level spells to be spammable? Taylor Lanehttps://www.blogger.com/profile/08850515785211846511noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-29313544355485188592024-03-11T14:30:20.051-07:002024-03-11T14:30:20.051-07:00I more thinking of multi target spells could natur...I more thinking of multi target spells could naturally arise with a 'dice allotment' system.<br /><br />Perhaps Hold Person is a better example.<br /><br />This sort of thing would 'flatten' the spell list because 'Basic spell+' would no longer be needed.Sean Boydhttps://www.blogger.com/profile/15330718937738010393noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-52021485763443011142024-03-11T12:48:04.796-07:002024-03-11T12:48:04.796-07:001) I'm using B/X RAW for this example, but Tar...1) I'm using B/X RAW for this example, but Target 20 would work well too.<br /><br />2) Definitely an interesting idea to be developed on its own! <br /><br />As for "mass cure wounds" (MCW), this system allows you to cast cure light wounds repeatedly until you roll a natural 1, but is not as powerful as MCW.Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-56424076889047180552024-03-11T12:44:38.991-07:002024-03-11T12:44:38.991-07:00Bigby Presents Glory of the Giants (5e).
Will fix...Bigby Presents Glory of the Giants (5e).<br /><br />Will fix!Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-75791421561934959202024-03-11T12:20:30.326-07:002024-03-11T12:20:30.326-07:00Two thoughts:
1) What is the DC for a spell savin...Two thoughts:<br /><br />1) What is the DC for a spell saving throw? Target 20? And is this the same for the target saving against the spell?<br /><br />2) A more general thought (probably warrants it's own blog) but could spells (that do damage and/or have saving throws) be reduced to having an associated dice pool that can be damage or a sort of 'durability' of the spell (say 1d6 per caster level with a cap of X times spell level for example) so that a where a Fireball would have 1d6/caster level save for half, a hold person would have those dice but a cumulative pool that subsequent saves can reduce.<br /><br />It's not perfect, and a bit rough and ready at the moment, but the idea is that how martials do single target damage, MU are able to spread the effects around.<br /><br />If spells have a minimum dice allotment per target, this can probably have built in 'Mass' spell effect like the Mass cure wounds.Sean Boydhttps://www.blogger.com/profile/15330718937738010393noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-35935919051515119062024-03-11T10:59:00.155-07:002024-03-11T10:59:00.155-07:00Thank you!
Let me know how it goes, this is unte...Thank you! <br /><br />Let me know how it goes, this is untested by me!<br /><br />I added a caveat, "but subtracting spell level" after I had finished the post. Not sure if this is necessary, but could be.Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-12658929165925785052024-03-11T10:55:38.841-07:002024-03-11T10:55:38.841-07:00I absolutely love this and will be incorporating i...I absolutely love this and will be incorporating it into my roll-to-cast system for the game that I run. Thank you for such a fantastic, simple fix to something that's been bugging me for a while!Jameshttps://www.blogger.com/profile/12578795906183601326noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-30832345589328592412024-03-10T10:55:47.130-07:002024-03-10T10:55:47.130-07:00"BPGG" please don't use only acronym..."BPGG" please don't use only acronyms. What is this book?Lem_Fliggityhttps://www.blogger.com/profile/09535608734858978195noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-73101140236371472242024-03-03T08:50:53.289-08:002024-03-03T08:50:53.289-08:00Very cool! Gonna use thisVery cool! Gonna use thisBrutorz Billhttps://www.blogger.com/profile/10261330634648140358noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-77079744106459451182024-03-02T11:35:52.618-08:002024-03-02T11:35:52.618-08:00Alternatively, 'Bind' and 'Bargain'...Alternatively, 'Bind' and 'Bargain' (vs. 'Free/Wild') could be different states based on a check.<br /><br />Adds a level of fear when the enemy sorcerer has bound a big scary thing compared to a Bargain.<br /><br />Two tangents: <br /><br />1) breaking a contract/binding can be done for 1 big favor (maximize spellcasting effect?) after which the spirit is free/unbound<br /><br />2) Morale check system could also be used to impact checks. Think loyal spirit that may do well by the one they are bound to even if the binding is broken vs. freeing an angry spirit that goes after the one who imprisoned them.<br /><br />Just a general system that may let non-spellcasters 'interact' with that aspect of the system.Sean Boydhttps://www.blogger.com/profile/15330718937738010393noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-11910644121059492772024-03-01T04:57:39.136-08:002024-03-01T04:57:39.136-08:00Yes, I'm thinking of something along these lin...Yes, I'm thinking of something along these lines; maybe weak spirits you can "bind" with a roll and strong spirits that you can actually bargain with.Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-58475339011038357592024-03-01T04:56:00.340-08:002024-03-01T04:56:00.340-08:00Thanks!
Your comments are very welcome here, spa...Thanks! <br /><br />Your comments are very welcome here, spam as you wish ;) ! <br /><br />I have to get to the appendixes soon; and I've been thinking about random dungeon generation, although I have my reservations:<br /><br />https://methodsetmadness.blogspot.com/2024/02/vanilla-overdose-random-insanity-and.htmlEric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-8475803485029003012024-03-01T04:50:33.936-08:002024-03-01T04:50:33.936-08:00Yeah, this is a bit more complex than I'd wish...Yeah, this is a bit more complex than I'd wish.<br /><br />Do you mean I should remove the Int check or the save?<br /><br />I like BOTH Int and level to affect spells. Maybe a spell save would suffice (so Wis becomes more important here, or add Int in this particular check).<br /><br />Will probably write a second version.Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-29350308282303853652024-03-01T00:39:25.660-08:002024-03-01T00:39:25.660-08:00"Here it goes: the MU gets one spell per leve..."Here it goes: the MU gets one spell per level.<br /><br />To cast, roll 1d20 equal/under Intelligence.<br /><br />Failure means one of the following (PC's choice):<br /><br />- The spell fails.<br />- You lose 1 HP per spell level.<br />- You cannot cast the same spell until tomorrow.<br /><br />Failure also means you must make a spell saving throw - a new failure means that the GM randomly chooses a second consequence from the list (alternatively, he may create a spell fumble if you're exhausted enough that losing HP means death. This is because otherwise no one would ever want to learn magic).<br /><br />A natural 20 could mean all three things happen, but a natural 1 means your next casting gets a bonus."<br /><br />Why would you need the 2nd paragraph? 2 rolls seems like too much, if it could be 1 roll. The MU's spell save is 15 from 1st to 5th, 12 from 6th to 10th, and 8 from 11th to thereafter<br /><br />"- Level is taken into account through HP and saves."<br /><br />Why not remove complexity by removing the offending paragraph? It doesn't make that much difference. <br /><br /><br /><br />Taylor Lanehttps://www.blogger.com/profile/08850515785211846511noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-38281880448648732422024-02-29T17:27:34.067-08:002024-02-29T17:27:34.067-08:00One other thing while I'm spamming this post -...One other thing while I'm spamming this post - when you get to Appendix A: random dungeon generation, definitely give it a test run on some graph paper. I'm curious what you think about it.Sleeperhttps://www.blogger.com/profile/01766126451610921325noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-92149273269860706922024-02-26T03:32:00.468-08:002024-02-26T03:32:00.468-08:00If you are going the summoner/binder route, I wond...If you are going the summoner/binder route, I wonder if that can make spellcasting work as a 'bargain' route where you can do a thing (ex. Fire spells) related to the the skill of your bargain (increasing spell DC based on spell rank/number of spells previously cast?). It becomes like spell point flexibility but still has that preparation idea. The danger can be backlash from failing the spellcasting DC. What comes to mind is the loss of control over a summoned elemental.<br /><br />Alchemy can just be part of a general 'crafting' role that can probably do 'lesser' effects without bargaining (but requires other resources to do the same thing)Sean Boydhttps://www.blogger.com/profile/15330718937738010393noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-57606398050636659672024-02-24T13:38:35.851-08:002024-02-24T13:38:35.851-08:00Thank you! Will look for it!Thank you! Will look for it!Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-7515918102247311532024-02-24T12:28:38.001-08:002024-02-24T12:28:38.001-08:00Allow me to recommend de Camp and Pratt's Inco...Allow me to recommend de Camp and Pratt's Incomplete Enchanter series. They're a lot of fun.Baron Greystonehttps://www.blogger.com/profile/16636292202674906870noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-37060127279012914522024-02-22T15:40:40.410-08:002024-02-22T15:40:40.410-08:00Neat! Will take a look!Neat! Will take a look!Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-12793628956006369672024-02-22T15:40:23.100-08:002024-02-22T15:40:23.100-08:00Thank you!Thank you!Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-42566034147091238752024-02-21T21:25:44.583-08:002024-02-21T21:25:44.583-08:00I'm interested to see what you do with this.I'm interested to see what you do with this.Narmerhttps://www.blogger.com/profile/08635665594860371230noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-83505064679909135472024-02-21T16:28:42.357-08:002024-02-21T16:28:42.357-08:00Speaking of minamilist D&D / sword & sorce...Speaking of minamilist D&D / sword & sorcery, I just updated Advanced Crimson Dragon Slayer for the year (I'm going for planned annual revisions). <br />Venger Satanishttps://www.blogger.com/profile/04447932700800930510noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-14302537687283053842024-02-21T07:54:40.913-08:002024-02-21T07:54:40.913-08:00Nice, thanks for the comment! Yeah, the magic syst...Nice, thanks for the comment! Yeah, the magic system is probably the most challenging part!Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.com