tag:blogger.com,1999:blog-9209855737812016509.post3538417462199745646..comments2024-03-27T10:03:08.323-07:00Comments on Methods & Madness: Easy worldbuilding with Pareto, Price, fractals and bell curvesEric Diazhttp://www.blogger.com/profile/09196219031821755216noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-9209855737812016509.post-10188024342369719512021-09-20T09:48:57.033-07:002021-09-20T09:48:57.033-07:00Zapf's Law falls along these lines too. Your ...Zapf's Law falls along these lines too. Your biggest (whatever) is going to be about twice the size of the second biggest, three times the size of the third biggest, four times the size of the fourth biggest, etc.subhumanhttps://www.blogger.com/profile/11473278419449181642noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-86331168496243531362021-08-23T05:46:00.295-07:002021-08-23T05:46:00.295-07:00Thanks! Glad you like it!Thanks! Glad you like it!Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-66759165836546261592021-08-23T02:27:36.443-07:002021-08-23T02:27:36.443-07:00This is great stuff - once you have some high leve...This is great stuff - once you have some high level principles like these for setting out your realm you can turn to all your random generation tables and roll up whatever you like knowing it will still broadly fit in and make sense.<br /><br />2 rolled up results that look incompatible? Time to deploy the halves rule and make each characteristic of their side of the split, etc, etc.Xaosseedhttps://www.blogger.com/profile/16921003959109753612noreply@blogger.com