tag:blogger.com,1999:blog-9209855737812016509.post4995605519985551538..comments2024-03-27T10:03:08.323-07:00Comments on Methods & Madness: GURPS D&D, part II: SkillsEric Diazhttp://www.blogger.com/profile/09196219031821755216noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-9209855737812016509.post-42819821596725333932017-06-27T18:06:20.706-07:002017-06-27T18:06:20.706-07:00Thank you, and I will!Thank you, and I will!Eric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-37986442927441244832017-06-27T05:03:56.163-07:002017-06-27T05:03:56.163-07:00I like where you are coming from and where you are...I like where you are coming from and where you are going with this. Please continue.Jorunkunhttps://www.blogger.com/profile/09426891713637954230noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-90337291916645434352017-06-19T05:08:21.852-07:002017-06-19T05:08:21.852-07:00Thanks for your interested; yeah, it didn't go...Thanks for your interested; yeah, it didn't got much attention so I moved to other things, but I plan to write a few more.<br /><br />I hadn't planned looking at other systems - GURPS and D&D are the ones I'm most familiar with - but I do enjoy Unisystem, D6 Star Wars, Pendragon, etc, and I'm always on the market for good ideas.<br /><br />The thing with GURPS stats, and I think most games with 4 stats will suffer from similar problems, is that a few talents are hard to put in the same basket: for example, we all know people (and, more important, fictional characters) that are very "book-smart" but not necessarily charismatic or disciplined, and vice-versa. <br /><br />If you want less stats, one possible solution would be folding Strength and Constitution/Health together, etc.; but I like six abilities because its close to the "magic number seven". In fact I think D&D could have perception as a separate stat, but ultimately I only make such changes when I fell strongly about one issue or another, and I'm ok with D&D stats (well, I'm quite okay with GURPS stats too, I just think Intelligence covers too much).<br /><br />http://methodsetmadness.blogspot.com.br/2015/12/granularity-ideal-level-of-detail.htmlEric Diazhttps://www.blogger.com/profile/09196219031821755216noreply@blogger.comtag:blogger.com,1999:blog-9209855737812016509.post-85168726519263277012017-06-19T00:22:21.259-07:002017-06-19T00:22:21.259-07:00I just read part 1, and you said you'd continu...I just read part 1, and you said you'd continue if there was much interest… but got no comments. Well please allow me to note my interest in hearing more!<br /><br />Are there any other skill based games (Unisystem and D6 System come to mind) that you've looked at for possible models for continuing? And plenty of systems manage with only 4 stats, so I'm not sure why Gurps struggles so much there (I own the 4e core books, but it always struck me that they implemented the attributes poorly).Anonymousnoreply@blogger.com