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Saturday, January 30, 2016
Combat maneuvers made easier (for BD&D, AD&D and OD&D)
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I wrote about the subject before , but here is a different take, even simpler, and without using anything resembling dice pools, like I did ...
2 comments:
Sunday, January 03, 2016
What to expect in 2016
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Happy new year to all! Just a quick preview of what is coming up on this blog in 2016. Right now, my main priorities are: Basic D&D....
Monday, December 28, 2015
Granularity: the ideal level of detail
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This post by Delta has been a great inspiration to me since I read it a long while ago. It uses Miller's Law to discuss how many optio...
4 comments:
Tuesday, December 22, 2015
Game of Thrones, Star Wars, and what makes a good setting
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NOTE: there are NO SPOILERS in this post, and has nothing to do with the new movie, but hey, if you want to be on the safe side, just watch ...
11 comments:
Wednesday, December 16, 2015
Variations of the Same Principles - A few house rules for BD&D, LotFP, etc
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I am always trying to break the code of BD&D to make it the perfect game for me and my group. It is a never-ending process, but from tim...
Thursday, December 10, 2015
Hit Points: What are they good for? Absolutely nothing! Except war.
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Another quick brainstorming session. Hit points and their progression are so important to (what I view as) traditional D&D that somet...
4 comments:
Monday, December 07, 2015
Brainstorming: D&D Abilities
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My brainstorming posts are just that: lots of ideas thrown around, without much afterthough. Today's topic is D&D's six abilitie...
4 comments:
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