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Sunday, April 26, 2026
Snakes & Ladders: The Problem of Linear Progression in D&D
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Among games that remain popular to this day, one of the oldest in the world is called Snakes and Ladders, a game that practically everyone k...
Wednesday, April 22, 2026
Characters (Prismatic Planet)
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Most of the planet's inhabitants live in small enclaves, villages, and isolated settlements, separated from one another by vast stretche...
Friday, April 17, 2026
Currency, precious metals, taxes, and training
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I'm currently writing the equipment section for my "minimalist OSR" game. I've recently gone back to XP per gold spent . H...
Wednesday, April 15, 2026
Minimalist (?) turn undead, plus a reflection on playtesting
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Here is my minimalist version of turn undead, which precludes the need for a turn undead table, and uses 1d6 instead of 2d6 plus another 2d6...
Wednesday, April 08, 2026
Single roll combat (and more minimalist mass combat)
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I nearly finished a document of about ten pages on mass combat in OSR systems. My idea, as I had already discussed a few times, was not to ...
4 comments:
Thursday, March 26, 2026
Minimalist treasure 3: superfast treasure generation
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I really liked the last post . I think it opened my eyes to several circumstances that will be very useful in my games. For example, regardi...
Friday, March 20, 2026
Minimalist treasure 2: generating hoard types
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Continuing from the previous post , I wanted a way to generate treasure without complicated tables. The goal: a single roll that tells you n...
4 comments:
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