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Tuesday, October 13, 2026
100 days of B/X (part IV - B15 to B18) - spellcasting
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Continued from here . In B15, we’ve reached one of the hardest parts to convert to my minimalist system, which is magic. This happens for se...
3 comments:
Saturday, October 10, 2026
100 days of B/X (part III - B11 to B14) - alignment, costs, language
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Continued from here. B11 - Alignment. Too much time has been spent on the subject. Here, the "cosmic forces" are not even mentione...
Thursday, October 08, 2026
Hit Points as Dodge / short term exhaustion
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Short post today. D&D HP is abstract, I know. But what if it weren’t? I used to think mild bleeding would be the closest analog. But in ...
2 comments:
Sunday, September 27, 2026
100 days of B/X (part II - B1 to B10)
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Part I. We have all read B/X many times. Now I'll re-read it with a critical eye, looking for things I don't like and have house-rul...
Tuesday, September 22, 2026
100 days of B/X (part I)
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Have you noticed that there's only about 100 days left until the end of the year? I realized that by chance, and it made me a little anx...
Tuesday, September 08, 2026
Prismatic Campaign log (intro + 1 to 8)
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So it's been a while since I've written anything, but I've been running a campaign in my Prismatic Planet setting , and I've...
Monday, August 10, 2026
Single saving throws
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It's been a while now that my D&D-style games have used a single saving throw. Original D&D's saving throws, with their more...
4 comments:
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