At the Earth's Core and Pellucidar (the first and second books in the series, respectively) are very close in spirit to A Princess of Mars: the story of a man from Earth who travels to another place (in this case, the Earth's core instead of another planet), discovers savage, weird civilizations, falls in love with a princess, and becomes ruler of the world.
I must create a system, or be enslaved by another man's. I will not reason and compare: my business is to create.
- William Blake
Friday, October 17, 2025
At the Earth's Core and Pellucidar
At the Earth's Core and Pellucidar (the first and second books in the series, respectively) are very close in spirit to A Princess of Mars: the story of a man from Earth who travels to another place (in this case, the Earth's core instead of another planet), discovers savage, weird civilizations, falls in love with a princess, and becomes ruler of the world.
Monday, October 13, 2025
Prismatic Worms (Prismatic Planet)
The prismatic worms are strange annelid creatures that can reach enormous sizes, changing colors and shapes as they grow. The smallest ones, rarely seen, resemble large earthworms and are almost featureless. They might be obsidian, white, or grey soon after hatching, but they are rarely—if ever—observed in such colors. Typically, the smallest are blood red, the most common are orange or yellow and about the size of snakes, and the largest grow to green, blue, and eventually purple—reaching nearly 100 feet in length and six feet in diameter.
They lay eggs beneath the earth and sand, where they can hatch and wait for an unsuspecting victim. Sometimes, a previous victim or carcass serves as a host. People attacked by mature worms may find themselves infected with their eggs, which hatch and produce larvae that consume the victim from within after a few days of hallucinatory fever. One such also be careful to avoid eating the meat of infected animals.
The worms are highly susceptible to mutation. Some individuals develop wings, small arms, or amphibious traits. Others are blind or covered in innumerable eyes. There are scorpion-like, eel-like, and bat-like variants, but the biggest specimens seem to lose these features as they grow. All of them share a round mouth with sharp teeth and typically a poisonous stinger. They suck blood and burrow into living or dead creatures while young, but once large enough, they devour their victims whole and regurgitate unused materials.
Most prismatic worms live underground or underwater. There are burrowing versions that prefer deserts or any kind of softer soil, although some seem powerful enough to leave stable tunnels beneath the earth and even through solid rock.
Their bodies are harvested as ingredients. Each color yields a different rare substance. Eating them may cause sickness, mutation, or death. The venom is deadly but also has calming and hallucinogenic properties.
An alternative theory about the existence of the worms suggests that each type belongs to a distinct species, possibly sharing a common ancestor. Intermediary forms—with underdeveloped wings or multiple colors—are rarely seen, which could indicate that they are separate creatures.
Many cults worship prismatic worms. Some sacrifice people to the great worms, while others seek to mutate themselves or others in pursuit of creating superior races. One heinous ritual involves human sacrifice—willing or not—alongside either a cluster of eggs or a single mature worm, roughly the size of a person’s throat.
Prismatic Planet - Table of Contents
- Short intro and explanation
- Introduction to the Setting
- Humanoids
- Insect people
- Beasts (incl. dinosaurs)
- Robots
- Prismatic Worms
- Oozes
- The Progenitors
- Great Ones
Saturday, October 11, 2025
Prismatic Planet
I'd prefer to have a full product to offer you, but instead I'll start a series of posts under the Prismatic Planet tag. Maybe one day I'll compile the whole thing and publish it.
Thursday, October 09, 2025
Random stopwatch encounters
The DM rolls 1d100 in secret. Then sets a stopwatch for that many minutes.
When the time is over—there IS an encounter.
This will keep players on their toes! And it has several advantages over checking for encounters every 30 or 60 minutes:
- Encounters can happen almost simultaneously—roll a 1 or 2, and one side might get reinforcements during the fight!
- Or the newcomers might wait to see who wins… and jump in after.
On a similar topic...
Tuesday, September 09, 2025
Reading Elric
Another complicating factor is Stormbringer—the book that (sort of) concludes the saga. It’s one of the greatest entries in the series (probably my favorite), one of the two Elric works mentioned in the Appendix N, and ironically, one of the earliest to be published.
I’m a big fan of Elric, and part of me wants to just say: Read the whole thing in internal chronological order! But I think it’s easier more helpful to offer a few different starting points.
So, how do we begin with Elric?
Start with Elric of Melniboné (1972).
In 1977, DAW Books republished Elric's saga in six books that collected the tales according to their internal chronology:Elric of Melniboné (Hutchinson, 1972, cut vt [variant title] The Dreaming City Lancer, 1972 US; DAW, 1977) ISBN 0-425-08843-XThe Sailor on the Seas of Fate (Quartet, 1976; DAW 1977), ISBN 0-441-74863-5The Weird of the White Wolf (collection, DAW, 1977, contains "The Dream of Earl Aubec", "The Dreaming City", "While the Gods Laugh" and "The Singing Citadel"), ISBN 0-441-88805-4The Sleeping Sorceress (NEL, 1971; Lancer, 1972 as The Vanishing Tower; DAW 1977), ISBN 0-441-86039-7The Bane of the Black Sword (DAW, 1977, fixup of "The Stealer of Souls", "Kings in Darkness", "The Flame Bringers" and "To Rescue Tanelorn"), ISBN 0-441-04885-4Stormbringer (cut, Herbert Jenkins, 1965; restored and revised, DAW, 1977, Berkeley, 1984, fixup of "Dead God's Homecoming", "Black Sword's Brothers", "Sad Giant's Shield" and "Doomed Lord's Passing"), ISBN 0-425-06559-6
Friday, September 05, 2025
Reconsidering random encounters (again)
The idea that mountains and deserts should have lots of encounters feels both unrealistic and unnecessary.
Do we really need different tables for each terrain? It makes some sense, but when I started reading the AD&D tables, I noticed something odd. In alphabetical order, there are no giant ants, badgers, beetles, or beavers listed for mountain terrain. That’s not very precise either. In B/X, there are no undead in forests and no insects in mountains. Is there a reason? This probably deserves some revision.
Well, anyway, I've been looking for the perfect random encounters and I haven't been able to find them. I fixed some things I disliked in Basic Wilderness Encounters, if you want to check it out. I've also made a small app to quickly check for encounters and weather. But I guess I'll keep looking for ways to improve these procedures.