Anyway, roll a d20 and choose one of three options.
d20
|
Mark
|
1
|
Tongue. Bifurcated, long, or purple.
|
2
|
Teeth. Sharp, fangs, or horse-like.
|
3
|
Hands. Crooked, clawed, or tentacled.
|
4
|
Skin. Hairy, pale, or wet.
|
5
|
Eyes. Glowing, feline, or dilated pupils.
|
6
|
Wounds. Scars, open sores, or bleeding.
|
7
|
Feet. Cloven, inverted, or webbed.
|
8
|
Organs. Dilated, twinned, or pulsating.
|
9
|
Belly. Bulging, moving, or negative.
|
10
|
Additional parts (human). Arms, misplaced
eyes, or misplaced mouths.
|
11
|
Additional parts (other). Tentacles, tail, or
horns.
|
12
|
Bones. Deformed, apparent, or malleable.
|
13
|
Smell. Sulphur, death, or spice.
|
14
|
Mind. Hallucinations,
rage, or despair.
|
15
|
Missing. Mouth, eyes, or hair.
|
16
|
Surrounded. By insects, smoke, or worms.
|
17
|
Scary. To small animals, children, or horses.
|
18
|
Rotting. Sours milk, ages plants, or spoils wine.
|
19
|
Limbs. Too long, too articulated, or too thick.
|
20
|
Torso. Too fat, too thin, or too muscular.
|
Notice that most of these marks are useful. The dark powers take care of their own... in a way. Strange eyes will give you night vision or infrared vision. Fangs and claws are useful in a fight. Malleable bones and wet skin might help you escape. Etc.
This list is pretty mild and concealable... maybe make a list of extreme corruption next?
Update: I collected this table and more in my book Dark Fantasy Characters. Check it out!
No comments:
Post a Comment