The God That Crawls*, is a LotFP adventure by James Raggi (if you don't know LoTFP, read this). Here is the blurb:
A murdering cult.
A religious order dedicated to protecting sacred history.
An ancient catacomb full of danger and reward.
The God that CrawlsA dungeon chase adventure for characters of levels 1–2 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
The hook or motivation to get the playercharacters to the church is up to the Referee,who would know how to get the playersinvolved better than any adventure writer. Nohooks that cast suspicion on the priest or villagersbefore the adventure begins should beused, as the natural paranoia of adventurerswill be in effect anyway.[...]Father Bacon is the leader of both the church,the community around it [...]He will be very adamant about not allowingvisitors beyond the altar of the church. [...]
It is perfectly possible (even likely withsome groups) that player characters willnot fall for any of the tricks and will notbe trapped in the dungeon, especially ifthe Referee seems a little too eager to getthem down there. No matter. If they justwalk away, they are leaving a lot of treasurebehind. If they do something rashlike slaughter the priest and/or a bunchof villagers and walk away, they will havethe legitimate authorities after themsoon and that will be adventure enough.Force nothing; this adventure providesan environment and a handy guide forresolving “What happens if…?” withinthat environment. This adventure is nota club with which to bludgeon players.
So, you need a strong motive to invade a church, that the book doesn't provide. On the other hand, if you do invade it, the book advises you that the PCs should be drugged or captured by troops and tossed into the dungeon. And if the PCs don't want to explore... eh, what can you do? Maybe choose another adventure.
[In practice, Raggi was partially right - the usual PC paranoia made sure that one PC insisted enough on exploring the catacombs that they convinced the priest. Had I followed the instructions to the letter, maybe the PC would have to choose violence against the priest or simply leaving.]
There is basically one monster and LOTS of treasure. It is an interesting setup, and GREAT for a change of pace. The monster is basically too strong for the PCs, and the fact that there is only one main, unique antagonist makes it feel "special".
The goal of this module is forcing the players to think about encumbrance, movement, and mapping. The life of the PCs depend on it. And there is more treasure and artifacts than the PCs can carry, making these choices really meaningful. If you play this module handwaving movement and encumbrance, you're missing half of the point.
If at any point a character takes exactly 8points of damage (at once or cumulative,not 7 or less, not 9 or more, but at somepoint has taken exactly 8 points) while onthe chariot, from any source, he dissipatesinto a whirlwind of sorrow and pain. Anyplayer who laughs at this naturally withoutprompting can dictate the results of any onedie throw in the future (do not reveal thisuntil the chariot stops). If it is the playerwhose character has disintegrated thatlaughs, he gets to determine the results ofany two die throws in the future (includingduring new character creation).Any players caught laughing insincerelybecause they have read the adventure andwish to get the bonus must paint their noseyellow for the rest of the game session. If noyellow substance suitable for this purposeis available, one of that player’s characterability scores, selected at random, will bereduced to 3 until such time as the playercompletes an entire session with a yellow paintednose. Note this is a player-facingeffect and new characters suffer this fateuntil the player complies.
I was a backer of this; my name is in it. I was very, very disappointed.
ReplyDeleteI want an adventurer to be usable in my AD&D campaign. Changing the setting to Enlightenment Europe doesn't help that end. Having random books that destroy the campaign world is a terrible idea if you have or want a long-running game. And lastly, the casual blasphemy was very repugnant to me. De gustibus, I suppose.
Thanks for sharing your perspective!
DeleteI think you make a fair assessment.
The module is bad for a campaign, and it does contain a fair amount of blasphemy (in a horror/gory sense, like The Exorcist). I have no problem with the Europe setting as I think it is easy to convert.
I still think there is a decent adventure underneath, but I can see how it would be disappointing.