Here is a list of B/X weapons (adapted from OSE) with small changes in weight and the addition of speed factor. I think I've managed to distinguish every weapon with its own niche. No weapon is identical or simply better or worse than all others (if I've missed something, let me know).
In addition, whenever you roll a natural 20, you get the chance of dealing a brutal hit: make another attack against the same target with a bonus equal to your SF.
Weapon |
Price |
Wt. |
Dmg. |
SF |
Properties |
Axe, battle |
7 |
50 |
1d8 |
8 |
2H |
Club |
3 |
50 |
1d4 |
4 |
Blunt |
Crossbow |
30 |
50 |
1d6 |
10 |
Missile (240’), Reload, 2H |
Dagger |
3 |
10 |
1d4 |
2 |
Thrown (30’) |
Axe, hand |
4 |
30 |
1d6 |
4 |
Thrown (30’) |
Holy water (vial) |
25 |
- |
1d8 |
5 |
Thrown (50’), Splash
weapon |
Javelin |
1 |
20 |
1d4 |
5 |
Thrown (90’) |
Lance |
5 |
120 |
1d6 |
6 |
Charge |
Long bow |
40 |
30 |
1d6 |
6 |
Missile (210’), 2H |
Mace |
5 |
30 |
1d6 |
7 |
Blunt |
Oil (flask), burning |
2 |
- |
1d8 |
5 |
Thrown (50’), Splash
weapon |
Pole arm |
7 |
120 |
1d10 |
10 |
Brace, 2H |
Short bow |
25 |
30 |
1d6 |
4 |
Missile (150’), 2H |
Sword, short |
7 |
20 |
1d6 |
3 |
- |
Silver dagger |
30 |
10 |
1d4 |
2 |
Thrown (30’) |
Sling |
2 |
20 |
1d4 |
7 |
Blunt, Missile (160’) |
Spear |
3 |
30 |
1d6 |
5 |
Brace, thrown (60’) |
Staff |
2 |
40 |
1d6 |
4 |
Blunt, 2H |
Sword, long |
10 |
60 |
1d8 |
5 |
- |
Torch |
1/6 |
- |
1d4 |
4 |
- |
Sword, great |
15 |
100 |
1d10 |
8 |
2H |
War hammer |
10 |
20 |
1d6 |
6 |
Blunt |
As we have seen on the last post, the simple system has a lot of positive , "hidden", consequences: for example, axes and maces are better against heavy armor, while swords and daggers become even more deadly against unarmored foes.
- More weapons.
- More balance and diversity in weapons.
- More sensible weights.
- Interrupting spells!
So this is what I'm trying next! Stay tuned!
I'm a mite confused - IIRC part of the point of this mechanic was to give a little more heft to axes and maces, but the battle axe is still strictly worse than the 2h sword (same SF, lower damage).
ReplyDeleteThanks for the comment!
DeleteYou're right - this is something I intend to fix next. I'm not 100% satisfied yet and I don't think this can work perfectly while remaining so faithful to B/X.
For now, the 2H sword is simply better because its weight is still a bit exaggerated. But now at least the battleaxe has some advantage over the common sword, and the polearm is not strictly better than 2H sword.
Yeah - I ended up just altering a few die codes to make things work for me. Polearm down to d8 for sure.
DeleteI considered doing this too! But for now I decided to keep it d10 to make it better/heavier than the 1h sword. Although the "brace" part is powerful if used often enough.
DeleteI'm treating polearms as "combination" weapons: axe plus spear, hammer plus axe, etc. But a pike (just a very long spear) should deal 1d8, definitely.
Delete