I've been the original DMG - the ultimate DM book! - but from a B/X and OSR point-of-view. Why? This is explained in part I.
This is what I've got so far. My plan is to finish commenting on the entire book, write an overall conclusion/review, and comparing it to "advanced" OSR books before the end of 2023. I might do the PHB next (will leave a link here if I do).
- Part I, pages 1-9 (preface, introduction)
- Part II, pages 9-22 (the game, character abilities, races, classes)
- Sidequest: all elves are half-elves.
- Part III, pages 23-37 (alignment, money, armor, hirelings, henchmen)
- Part IV, pages 37-46 (time and spells)
- Part V, pages 47-60 (the adventure)
- Part VI, pages 61-83 (combat)
- Sidequest: minimalist grappling and striking.
- Part VII, pages 84-100 (experience and the campaign)
- Part VIII, pages 100-114 (NPCs, constructions and conducting the game)
- Part IX, pages 114-169 (MAGIC RESEARCH/ITEMS and TREASURE).
- Coming soon!
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