UPDATE: This is now a full-fledged OSR module! Check it out here!
The
Wretched Hive
The
wretched Chaos lord Xalavor and his minions have conquered a temple
of the Queen Bee, the ancient lawful goddess of Life, in order to
summon, imprison and warp an avatar of the Queen. They used her power
to create a fearsome hive fortress over the marble ruins of the old
temple, and an army of half-human, half-insect soldiers. Now hybrid
creatures roam the countryside capturing riches and people for dark
purposes.
The
sacred forest
surrounding the temple is now home to the wandering fugitive
priestesses of the Queen. If treated with due respect, they may say:
1.
Do not hurt the avatar of our Queen! 2.
There are hidden amulets in the temple. 3.
The hybrids have a spark of divinity, but may be hostile. 4.
The Queens’s honey
cures wounds. 5.
Bees work in the fields during the day. 6.
We will send one of us with you!
Approaching
the Hive during
the daytime may trigger an encounter (1-in-6 chance). Roll once more
if the Hive is approached near dusk or dawn, and for every half hour
the adventures spend in the surroundings.
The
hexes are 50 feet wide
and 25 feet high, and reasonably well-lit during the day. They are
made of wax and may collapse if hit by a fireball or similar attack.
Red hexes are darker and fouler than others, with walls made mostly
of stone and metal. Yellow hexes are cleaner and emptier. Blue hexes
are littered with ruins of the old temple. Doors leading from white
to red or yellow areas are harder to open.
CREATURES
Bee-people,
with near-human bodies and bee-like heads and wings, can fly but
cannot talk. If they lose more than half HP, they will attack with a
stinger, causing double damage and then dying. Soldiers
(2HD) will attack on
sight, with spears. Workers
(1 HD) are unarmed -
they will go about their businesses and won't attack unless attacked
first. Each has a 1-in-6 chance of carrying honey
(heals 1d6 HP, once per day).
The
wretched are the evil,
sadistic demons that follow Xalavor. They might be willing to
negotiate at least half the time.
Imps (1HD) are small,
ugly, goblin-like creatures. Ogres
(3HD) are stupid,
demonic brutes with clubs. Biomancers
(2HD) are cunning
magic-users that create hybrids.
The
groups dislike each other,
but
Xalavor has been able to keep the peace so far (up to a point).
Random
encounters have a
1-in-6 chance of taking place for each hex crossed (or additional 10
minutes spent in it), empty or not - climbing a floor from the
outside and walking on roofs count as crossing an hex. Roll 1d0. In
the red area, roll 2d10 and pick highest. In the yellow and blue
areas, roll 2d10 and pick lowest. At night, re-roll 1s when counting
creatures.
1,2.
1d4 Soldiers. 3,4,5.
1d6 Workers. 6,7,8.
1d6 imps. 9.
1 biomancer. 10.
1d3 ogres.
THE MAP
Towers
1 though 3 are
bee-people watchtowers. They have 1d6 soldiers per level and doors to
the outside. The ground levels have holes to the underground (no
stairs). All
towers have a number of levels equal to its identifying number.
Tower
4 is home to Xalavor (8HD),
that can always be found in the highest floor. There are three
archfiends (3HD) with
fiery weapons in the third floor.
A.
Entrance. 2d6 imps and
an ogre will question visitors.
B.
Arsenal with many
crude spears and machetes.
(C).
Entrance. 2d6
soldiers.
D.
An alien mass of putrid
flesh and tentacles (5 HD)
is trapped here. The doors are sealed from the outside.
[E]
Barracks.
3d6 imps, half are sleeping.
[F]
Mess hall.
2d6 imps.
G.
Granary and treasury.
H.
A biomancer with
4 mechanical assistants (1HD) keeps an alchemy
lab
in this hex.
[I]
Beautiful artificial flowers
in the middle of the room are the trigger to a fire trap that causes
2d6 damage to everyone that cannot duck fast enough.
[J].
Prison with 4d6 human
captives.
K.
Empty passage.
(L)
A chest full of treasure,
heavy but somewhat valuable, triggers spears coming from the ground,
causing 2d4 damage to anyone standing in the hex.
(M).
Empty passage.
[N]
Downward spiral stairs
lead to the underground.
[O]
The arena where the
wretched fight captured humans and bee-people. The 4d6 wretched in
the audience, will not notice invaders unless attacked.
<P>
6 soldiers protect a fountain of honey.
Will not let humans or wretched get near, but won't attack otherwise.
(Q)
1d6+1 mummified animals
(wolves, boars, etc), imprisoned by a insane
hunter-bee (3HD). One
is still alive and can show gratitude if released.
(R)
The Queen Avatar (7HD)
is a giant bee, entranced by the sorcery of Xalavor, can barely move
but is able to defend herself with paws and stinger (her sting causes
immediate death).
S.
Empty passage.
<T>
A telepathic drone-man (2HD)
hidden in this hex can communicate with human and bee. He will offer
his services for protection (many bees want him dead).
<U>
A statue of
a maiden surrounded by flowers will heal any sincere allies of the
Queen if they pray
or ask for help (1d6 HP, once per day).
(V)
Floor will collapse if
more than 8 creatures are in the hex in the same time (bee-people
don't count).
W.
2d6 soldiers guard
this room.
<X>
Hidden treasure
under a secret door in the marbled floor (4 golden amulets, valuable
and sacred).
<Y>
Beautiful silk
tapestries.
Z.
A two-headed twelve-armed mutant troll-bee (5HD)
sleeps here most of the time. If awaken, it will go on an unstoppable
rampage.
The
underground is
dark and full of demons, biomancers, and breeding pits with larvae
and royal jelly. Adventures beware. If the GM prefers the whole
dungeon to be underground, just flip
the map,
transforming towers into pits.
If
Xalavor is slain, the
bee-people will destroy the remaining wretched. The Queen (now free
from mental slavery) will telepathically ask the adventures for
death, but she will resurrect (as an ordinary bee) in less than one
minute and fly away. The fortress will collapse within 1d6+6 days.
If
the Queen dies,
bee-people will disperse immediately. It will take Xalavor 3d6 days
to summon another avatar or come up with a new use for his fortress.
Released under Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/)
Released under Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/)
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