A Level 1 Adventure
High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe.
Defeating the immortal hound will require more than mere blades or even spells. To slay the beast, the characters must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous of adventurers challenge the hound of Hirot!
I must create a system, or be enslaved by another man's. I will not reason and compare: my business is to create.
- William Blake
Thursday, March 23, 2023
Doom of the Savage Kings (DCC #66.5) - Actual play review
Wednesday, March 15, 2023
Adding skills and feats makes OSR games SIMPLER
* The "slow" tag serves no purpose, and in fact it makes weapons LESS balanced by making a battleaxe even worse when compared to a sword (notice that dwarves CAN use regular swords so they'd have little reason to ever get an axe), in addition to making quarterstaves less useful and less realistic (they are not a particularly slow weapon). Another example is Holmes Basic, which makes things even worse, causing the heaviest, most expensive weapon to be the least useful. More about that here.
Since I like elegant, almost minimalist, games (especially B/X), I'm very careful when adding new stuff, and most of my house rules are meant to make things simpler (e.g., uniform XP tables).
However, there are times when adding stuff makes things simpler. Well, maybe not "adding", but expanding, streamlining.
Skills are one example. The topic is heavily debated in OSR circles, but I think most people will agree with this example:
Tuesday, March 07, 2023
20 rumors about the City of Evil
A "City of Evil" is part of many dark fantasy settings... Carcosa being the first one that comes to mind, and Babylon the original evil city. You can find more inspiration here. For this post, however, I found inspiration elsewhere...
1. It is built of gold.
2. The queen sits naked on the throne.
3. It's a dwelling place for demons and unclean spirits.
4. It deals in jewels, myrrh and fine linen.
5. Its wine is often poisoned.
6. It attracts merchants and sailors from the whole world.
7. It is home to a beast with ten horns and seven heads.
8. Anyone can become a king.
9. The radical leaders are blinded in chains.
10. People become beasts to avoid the pain of being human.11. The land around is barren, no oasis in sight.
12. This land is called "bat country" for a reason.
13. Soulless men stand silent on the streets.
14. A prophet sheds light on the lost.
15. People get stabbed in the dark.
16. Everyone is eager to throw the first stone.
17. Poisonous fumes and venomous come out at night.
18. A killer prowls the street searching for vengeance.
19. When the stars align, war will break.
20. The city will be burned to the ground, destroyed in an hour.
(If you like alt/prog metal, the source should be obvious... thanks A7X! Images by AI)
Sunday, March 05, 2023
Of Dice and Men (book review)
For example, the book includes "fiction" excerpts of a homebrew campaign the author participated in, trying to draw parallels between his party's adventures and adventures the rise and fall of D&D. While the campaign does seem interesting, it is not really relevant to the history of D&D. Later on, the campaign excerpts is abandoned in favor of fictional excepts of LARPing and his own campaign setting (which also sounds cool enough).