Monday, May 31, 2021
Saturday, May 29, 2021
Thursday, May 27, 2021
Welcome to a very dark world ...
This game is designed with the DM in mind instead of the next product to sell. You buy this, you’ll have all the content you’ll ever need to play this game for a very long time. We will offer supplements in the near future, of course, but what you get here is as complete as we could make it.
The setting is Europe in the year 2081, unified under one totalitarian party called The Family. The United States of Europe (USE, for short) are a playground for all the bad ideas this century has already come up with (and some of the classics from the last 100 years). Citizens are rated by an arbitrary and mean Social Status system, puberty blockers are mandatory for all but the Elites. All of this is shrouded through a huge media ruse: reality is hidden behind a fully augmented and gamified layer, maintained by an AI implanted at birth and controlled by The Family. Citizens never grow up, just grow older and if they aren't high in social status, they are bled and used for everything they have, most of the time without even realizing it. That veil is lifted for some, and with that comes resistance (or opportunity).
It’s a game that assumes players are open to exploring all kinds of ideas and willing to put some thought into the stories they tell and experienced DMs who want to explore a system that challenges them as well. It is also a satire of a dystopian future that may not yet fall upon us …
You will find in this fully illustrated tome:
a completely free-form character generation that lets players create exactly what they want
a character advancement that emerges in-game with play and for each character individually
an original game engine that creates a base narrative for a DM to manifest their campaign on
a unique cinematic combat system that mixes tactical gaming with storytelling freedom
a point based economy that can empower players but will also strengthen the DM response
tools to create a complete and dynamic dystopian sandbox for your players to explore
- 5 years worth of writing, researching, designing and play-testing
Reading it may depress or elate you, playing it will make you laugh and discuss. Or, as a friend of the game put so eloquently:
Start this game engine, it produces satire!
If all that sounds as if it could be for you, you should give this a shot.
All the work was put into making this the best book it can be, not a pdf. This is dead tree only.
- Tragic/satiric views of our possible futures.
- Games such as "Paranoia" and "We happy few".
- Books like 1984, Brave New World, and The Futurological Congress, or anything by PKD.
- Black Mirror.
- Amazingly creepy art.
Monday, May 24, 2021
Saturday, May 22, 2021
Tuesday, May 18, 2021
Friday, May 14, 2021
So the railroad can happen, basically, in two cases:
Because there is no choice (for example, there is only one door) or;2) Because the choice does not matter (there are several doors to choose from, but the result is the same; or: the antagonist confronts the PCs on act three no matter what they do).
|Posted by u/MrHarakiri - source.|
There is a troll hiding under a nearby bridge. He kills the elderly witch that lives near the village. Villagers become suspicious but no one really cares about her. A week later, some sheep disappear, but the owner is a rich merchant that no one likes, so no one helps. In the following week, the troll kidnaps som children. Some brave villagers go to the rescue. Many people die, but the troll is wounded and runs away, leaving the children behind, and the village completely ruined. The end.
If both the Queen and Malavor are still alive, the hive expands. In 2d4 weeks, the number of demons and bee-soldiers is doubled, and the hive’s defenses are reinforced. In another 1d6 weeks, Malavor manages to mutate himself into a bee-demon, half-insane, but with full control of the bee-people. The bloated and sick avatar dies after a while, but this no longer affects the bee-soldiers, that can now be cloned in the underground. Three months after the characters left, Malavor unleashes his army against the nearest village.
Monday, May 10, 2021
Needless complexity is gatekeeping.
Friday, May 07, 2021
Which ones and what are your favorite subjects?
Is there something you would like to see?
Tuesday, May 04, 2021
Monday, May 03, 2021
You can't go wrong with this one. It really nails the S&S feel, and has great additions o OSR games in general (my favorites are combat exploits, dangerous magic, and monster special abilities on a natural 19, but I also like the Luck attribute and all the random tables).
Low Fantasy Gaming is a tabletop RPG built for gritty adventures in low or moderate magic settings. It has simple rules, dangerous combat, flexible PC customisation, and mysterious, unpredictable magic. Designed for short, episodic adventures in sandbox worlds, LFG provides the mechanics and tables needed for easy GM improvisation. It’s a heady mix of the best old school, modern, and new game design, wrapped around a familiar d20 core.
And here is another thing I truly appreciate:
Open Game Content: 99% of LFG text is "Open Game Content" under the Open Game Licence. Want to make your own adventures or expansions for LFG and sell them? Go right ahead!
Every game should do that!
*By purchasing stuff through affiliate links you're helping to support this blog.
Sunday, May 02, 2021
What do experts do? Anything else. And how do they do it? With bonus actions.
Cunning ActionStarting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Eye for DetailStarting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.
Insightful FightingAnd this is from the Swashbuckler (also from Xanathar's):
At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll, but not if you have disadvantage on it.
This benefit lasts for 1 minute or until you successfully use this feature against a different target.
Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Steady Aim3rd-level rogue featureAs a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.