A long while ago, I've adapted Lost Mines of Phandelver to the Ravnica setting (before it was an official 5e setting). I really like this module, and I really like the Ravnica setting. It was a good fit and I enjoyed it thoroughly.
Was other modules - and settings - could generate something similar?
Well, Curse of Strahd has a decent structure, despite its bad organization. And I've spent so much time reading and running it that I know it quite well by now.
The gothic feel of CoS is nearly perfect. It nails all the appropriate tropes. But what if...
Well, my favorite D&D setting is Dark Sun. Now, think of Barovia as a desolate valley, where resources are scarce, and a handful of small villages survive in walled cities despite the violence outside of the walls.
All fear the local Warlord...
...who controls the main source of water from his castle...
...and has an army of "ghoul" cultists...
...and a bunch of captive brides.
Of course, there are other tribes (or biker gangs?) in the valley. They call themselves "nomads", "werewolves", "savages", "blood brothers", and so on.
Most tribes bow to the Warlord, except for the mysterious Raven clan.
There are also those weird witches... Well, that's what the folks call them, although elsewhere they'd be called "psychics". There are universally feared and respected.
Of course, it's hard to run CoS without magic.
Fortunately, I like my Dark Sun in a "kitchen sink" setting that includes mutants, wizards, psionicists, demons, and maybe aliens. I might avoid guns but I'd still have forgotten technology.
So, Dark Sun, plus Mad Max, Talislanta, Carcosa... you know the drill.
Sounds crazy enough... it might even work!
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