I've tried this before: rationalizing B/X weapons and giving a few extra options without too much complexity.
I also gave weapons more reasonable prices and weights (encumbrance system to follow).
Now I'm writing my "OSR Minimalist" again and this is what I'm going with.
This is my latest attempt, and I'm quite happy with it.
Tell me what you think! Did I miss anything?
Melee Weapons
In the
case of melee weapons, the damage, price, and weight
are determined by size. Small and medium weapons can be hurled at enemies
(20').
|
Size |
Damage |
Price |
Weight |
Notes |
|
Small
(S) |
1d4 |
$3 |
1/3 |
Can be
used in the off hand, thrown. |
|
Medium
(M) |
1d6 |
$5 |
1 |
Thrown. |
|
Large
(L) |
1d8 |
$10 |
2 |
+1 damage when used with two hands. |
|
Great
(G) |
1d10 |
$20 |
2 |
Must
use two hands to attack. |
To
further differentiate weapons, we give them certain traits:
§ Expensive: double the cost.
§ Quick: if you roll minimum damage, make
one immediate free attack against the same target (once per turn).
§ Reach: attack from second row (5' extra).
§ Charge: double damage on a charge or
when set against one.
Here are some
common weapons:
§ Axes, maces (M, L, G). +1 to hit shields, heavy armor, hard or
brittle targets. Axes also get +1 against wood and maces +1 against stone.
§ Brass knuckles (S, $1). 1d2, quick.
§ Clubs (S, $1). No special features.
§ Daggers (S). Expensive, quick.
§ Flails (M, L, G). +1 to hit shields or heavy armor, +2 if both, -1
if none.
§ Javelins (S). Thrown 30', weight ½.
§ Kick (S). 1d2; on a natural 1,
risk falling prone.
§ Pole weapons (L, G). Expensive, reach, charge, plus same effect as
axe and mace.
§ Punch (S). 1d2−1, quick.
§ Quarterstaffs (L, $3, 1d4 damage). Reach or quick (choose when attack).
§ Spears (M, L, G). Reach.
§ Swords (M, L, G). Expensive, quick.
§ Warhammers and warpicks (M, L, G). +2 to hit heavy armor, hard or
brittle targets, -1 against unarmored and soft targets.
Optional: L and G weapons: +1 damage vs. larger-than-human foes, −1 to hit smaller-than-human ones. Swords and spears get +1 damage if M, +2 if L or G.
Ranged Weapons
|
Weapon |
Damage |
Price |
Weight |
Range |
Notes |
|
Sling |
1d4 |
$2 |
1/3 |
40' |
- |
|
Short
bow |
1d6 |
$20 |
1 |
60' |
- |
|
Long
bow |
1d6 |
$30 |
2 |
70' |
- |
|
Crossbow
|
1d6 |
$40 |
2 |
80' |
Slow |
- Slow: spend one round reloading
between shots.
Ammunition
costs:
- Arrows or bolts — 20 for $5,
weight 1.
- Sling bullets — 30 for $1,
weight 1.
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