I’ve written before about how the B/X fighter feels too weak compared to other classes, and even less interesting than dwarves or clerics. In my minimalist OSR project, the goal was to add as few features as possible while still giving the fighter a boost in power and fun.
I avoided the complexity of proficiencies, fighting styles, and the dreaded feats (even though I like them) and instead settled on two additions.
First, the cleave mechanic gives fighters a boost they need: it shines against hordes of weak foes, scales with level, and eventually offers some advantage even against stronger enemies. It’s also very satisfying to see a fighter mowing down hordes of minions, like Conan or Elric.
Second, extra attacks ensure damage keeps pace. At level seven, the extra attack raises damage combat output and cleave potential*; at level fifteen, another attack continues that trend, aligning with AD&D’s progression.
(*I think I like this way of dealing with 1.5 attacks, but maybe 2 then 1 then 2 works better, not sure).
This may not make fighters as versatile as clerics who can raise the dead, but it does make them far stronger than before. The open question is whether demi‑human classes like dwarves, elves, and halflings should share these benefits. In my system, races are separate from classes, so I haven’t tackled that.
Anyway, here is my minimum viable fighter.
Will playtest soon.
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Fighter.
You might call
yourself a knight, a barbarian warrior, a soldier, or a ranger, but it makes no
difference: your main skill is violence. A useful talent in this perilous world.
§
HD: 1d8.
§ Attack Bonus: level.
§ Saving Throw: level +3.
§ Cleave: When you reduce an opponent to 0 HP, you may immediately make an
additional attack against another opponent in range, for a maximum number of
times equal to your level.
§ Extra Attack: Fighters gain 1½ attacks* per round at level 7, 2 at level 15, and
3 at level 20. (*This means your second attack deals half damage, round up).
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