A small list of things I'd like to see in D&D 5e:
- More weapons. Just compare the weapons in 5e to the number of spells we have. The weapon list is ridiculously small. And the list of spells is growing a LOT faster.
- Better weapons and armor. Half of the weapon list is useless (mace, trident, scimitar, sickle, etc). Same goes for armor once you get enough money.
- More effective two-weapon styles. There is no Niten Ichi-ryū - or anything similar - in 5e. There is no point in using a lighter weapon in one of your hands. There is not any way to create a cahrachter that would be better using such style - not even the samurai or swashbuckler. Miyamoto Musashi is right out.
- A swashbuckler... with a buckler. Or cloak. Or at least an useful main-gauche! Not this "dual wielding rapiers" nonsense you have barely ever seen if a book, movie or real life.
- A finesse spearman. Like Oberyn Martell. Or this. Yeah, 5e has monks, I know, but I don't want ki - just a Dexterity fighter that is better with a spear.
- A katana. Not really, just messing with you. I could use a few more weapons but about 30 diverse, reasonable weapons would do.
- Better polearms! We might avoid Gygaxian levels of detail, but to make IDENTICAL polearms is a waste of space. Polearms were used as peasant weapons, so its doubtful if they should be martial weapons - or if martial weapons have any function at all. The spear should probably be included in the Polearm Master feat.
- More differentiation between bludgeoning, slashing and piercing. They do next to nothing as written.
- A warlord. But I digress.
- A reason to have both Strength and Dexterity. I've talked about this before, and will do that again. It seems to me that being very strong or very weak should affect using a longbow. But we will get to that eventually.
For now, a better weapon list will do.
I've been discussing the issue over the internet. I realize that not everybody cares. I understand that somr people prefer more archetypes, spells and races. I like melee weapons. That is all.
The problem of 5e's list is not only being unrealistic, unbalanced, unintuitive, or or too complicated; is being all those thing for no reason at all.
Take the quarterstaff: there is no "realistic" reason for it to be wielded one hand with the same damage as a mace. It doesn't make the quarterstaff "balanced" with the mace. It doesn't even make he game simpler or faster.
It is just... random.
I can accept realistic, like GURPS.
I can accept "balanced". like 4e (I guess).
I can accept "simple", like 13A.
Any of those, or a mix, would be fine.
I just don't particularly like this system that is none of the above.
And, make no mistake - I LOVE 5E.
The classes are great, the (bazillions of) spells are good and balanced enough, backgrounds are awesome, inspiration is on point, the skill list is fine, etc.
But I've got to admit - they really dropped the ball with the weapons and armor, and made no effort to pick it back.
Enough complaining. Time to try to make this work.
UPDATE (14/10/2019): I released a book (5e Manual of Arms: Weapons) that deals with weapons in 5e. Check it out below!
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