But I have been playing RPGs for a long time... Pendragon, GURPS, CoC, Savage Worlds, DC Heroes, Rolemaster... and I still enjoying reading this stuff from time to time.
My latest read was Mythras [affiliate link*]. Which is basically Runequest 6 after the publisher lost the rights to Runequest.
Runequest is a classic, but I have never played 6th edition myself (not sure if I played any of it at all, TBH). It is all very similar to Chaosium stuff: about seven attributes/abilities and d100 skills, basically.
Mythras is a detailed game, with lots of spells (like D&D) and LOTS of tools to give your character a background: tribe, family, civilization, relationships, passions, etc. It is a perfect game if you're trying to build an intricate backstory that really matters, with mechanical consequences.
I'm not into elaborate backgrounds myself at the moment, but since I write so much about weapons and armor in this blog, I thought I'd share this: the combat system in Mythras looks awesome.
Combat in Mythras is detailed and granular like everything else, but I actually LIKE some detail in combat... And Mythras deals with complexity exactly the way I like, which means: combat is pretty simple most of the time, but when you get a "critical hit" each weapon brings unique tools to the game, making the differences really shine.
There are many other interesting details in combat... opposed rolls where you actually have a reason to use one of your actions to defend, for example. Different HP for each part of the body. Or a list with seven or eight shields instead of a single one.
By the way, many characters can take three actions per "turn"... Which is somewhat similar to D&D 5e or Pathfinder 2.
It is still too complex for my tastes but... For a combat oriented-oriented game, I think Mythras would be a great choice.
To be honest, I'm somewhat tempted to run this, or at least some simpler version.
A review?
Well, this isn't a review "per se", but my impressions of Mythras are basically that.
If you want:
* Organic, detailed, realistic characters, with elaborate backgrounds;
* Complex combat, with LOTS of options.
* Many magic systems.
* Plenty of interesting rules for emotions and social interaction.
* D100 skills.
Mythras might be the game for you.
What Mythras lacks is an extensive or interesting bestiary; fantasy races and magic items; superhuman heroes; and shortcuts to make combat an character creation easier. It also has no setting; it is a "generic" fantasy game, but a "bronze age" setting is somewhat implied.
Maybe Classic Fantasy [affiliate link*] has some of that, but since it requires Mythras to play I'm betting it doesn't get any simpler.
In any case, I enjoyed reading Mythras, even if I don't play it. You will probably see me borrowing some ideas for my D&D games soon...
* Affiliate links - by using this, you're helping to support this blog!
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Thank you all for your audience and support!
---
To support this blog, buy my books on DTRPG! Try my 5e Manual of Arms: Weapons or any of my books. If you prefer comic books, check The Displaced series. Many titles are free!
Alternatively, click here or on the DriveThruRPG banner on the right. Any shopping you do through this link - even form other authors - helps us!
In addition, there are many other ways to support this blog! Share and recommend it, leave comments, etc.
Thank you all for your audience and support!
I’ve prepped a bunch of Pendragon-style world elements for my new Fallen Empire campaign setting. My players decided they want to do a megadungeon focused campaign though so I won’t really have a chance to use them in the near future.
ReplyDeleteDC Heroes from Mayfair (2e/3e) is among the games that have really earned my respect. It’s a marvelous read, flexible enough and plays well at the table. It also has valuable advice about making and running superhero adventures.
I’d love to do a Bronze Age campaign. It would require a lot of study by each player though. My players are neither particularly academic nor history buffs!