My minimalist 5e project is going very slowly. It always seems that I have to choose between sticking close to 5e or going full minimalist. Anyway, I'm unsure about that one. I think I might release something anyway, just so people can play with that as they wish.
If you want to take a look or comment on it, I'll often be talking about it here in the blog, but I've also started a thread in the GitP forum. Feel free to participate!
With that said...
5e is a decent enough game. Probably my second-favorite version of D&D. I get the feeling that the "fixes" it needs are minimal. So, instead of writing a minimalist version of 5e, maybe I should just use 5e with house rules? Or, as I call them, "quick fixes"? We'll see. I'm currently playing Shadow of the Demon Lord and I like it. But D&D still has something enticing for me.
Anyway, here are some small fixes, for example, that I'd add to existing classes.
- Indomitable - when you re-roll, you have advantage.
- Improved crit also adds your prof bonus to crits.
- Expertise to athletics or acrobatics.
- Remarkable Athlete also applies to damage.
Divine Sense used at will.
Frenzy: costs one HD instead of exhaustion.
Colossus Slayer: the extra damage is according to the target's HD (for example, giants would take an extra 1d10 or 1d12; 1d20 for gargantuan creatures. Colossus slayer indeed!)
- Ki is equal to level + wis.
- Uses sorcery points exclusively. (TBH I want all spellcasters to do that, but that's another story...)
Any other quick fixes you would use for 5e?