I must create a system, or be enslaved by another man's. I will not reason and compare: my business is to create.

- William Blake

Sunday, February 13, 2022

Kings of the Wyld by Nicholas Eames (quick review)

Kings of the Wyld is an epic/satire book about a famous "band" (as in "rock band") of middle-aged mercenaries that goes back into action, decades after their break, to save the daughter of their "band leader", who is inside a city under siege from a monstrous horde.

Bands are basically a comedy version (or parody) of D&D adventurers. Each band has its own pompous name, past success stories, and groupies. 

I've bought this book based on a recommendation and read it slowly, taking several months to finish. The pace starts and finishes strong, but it drags a bit in the middle. Even toughs the story goes on for too long, the books is very well written.


Sometimes the author doesn't seem to be able to decide between comedy and epic narrative. As a comedy, the book has several references to fantasy stories, bands and musicians from the real world, which made me smile but never laugh out loud. There are puns and jokes in every chapter, mostly good. If you need some familiarity with D&D and (classic) rock bands to "get" all the jokes.

As an epic, the book works relatively well, although it has a bit of exaggeration at the climax - which basically brings together all the monsters and heroes in the universe, which is still exciting - and it is immensely derivative of D&D, including orcs, owlbears and others for no apparent reason. The characters have sturdy plot armor, but the book manages to paint some dark corners and dramatic moments in this epic narrative. The book descriptions are quite cinematic and it looks like it would make a good movie. 

I almost feel like there is a missed opportunity of creating a great epic, although the comedy part is also enjoyable.

This is the first of a series of book but the ending is satisfying by itself. I might read other books by Eames to see where it goes. This is his first; an impressive debut.

In short: this is high-level vanilla/comic D&D. Witty, well written, and skillfully balancing parody and homage. The writing is better than the first Black Company but it is also more derivative. A bit reminiscent of Fritz Lieber but not as funny or evocative. Still, above average for fantasy books.

Is this relevant for RPGs?

Yes, obviously. The "band" organization seems like a great fit for D&D, and it is something I'd be willing to try in my games. It is in many ways superior to a group of "Witchers", since in the band formation each character class has its own niche and its own place in the spotlight.

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