I have spent several posts considering making a single roll for attack and damage, and even more posts considering Critical Hits.
But what if we combine both?
But what if we combine both?
Here's what I am thinking: if you beat AC by 10 or more, you deal maximum damage.
But if you beat AC by 11 or more, you add the excess damage (e.g., +4 damage at if you beat AC by 14 and so on).
Beating AC by 10 or more is something that RARELY comes up, EXCEPT for strong fighters against weak/unarmored foes.
So Conan could maybe defeat a horse with a single punch - although it is unlikely.
(Or defeat a sorcerer with a chair, if you want an example from the books).
But your average magic-user is unlikely to get much out of this (on the contrary, if he has no armor, this puts him in more danger!)
What if you get a natural 20? I dunno, maybe you get maximum damage regardless of margin, or double damage, or add five points to damage, or count it as 25, etc.
Effects:
- Fighters get stronger.
- A thief's sneak attack gets better.
- Big monsters get scarier.
- Combat get deadlier and less predictable.
I like them all.
Maybe something else I'm missing? Let me know, Anyway, just a random thought for now.
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