A warning.
This is a brainstorming post that I almost didn't publish.
I decided to publish with a caveat: it is rambly, gets nowhere, and I have no idea it I'll actually stick to ANY of this.
If you have an opinion on any of this, feel free to share; maybe that is what I need. But if you want to skip this one, also feel free.
It is about a project I'be been trying to finish for years, but I've been getting nowhere.
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As I've mentioned before (and failed to follow through; I'm sorry), I want to write an update to Dark Fantasy Basic.
Well, I'm already using an update of sorts in my current campaign. But the changes are fairly minor and not worth making a new edition.
Much of it is in here ("Minimalist OSR") - my unfinished, free take on a minimalist D&D. And that is enough for me, to be honest - my main reason to making a new edition out of it is to have a reference for my players, and maybe letting other people try it too.
What else would I like to change?
I need to add the full image too! |
Well, I'd like to make a whole system - not only for players, but also add a DMs guide and a minimalist monster manual. I might make it a single book (like the Rules Cyclopedia) or three booklets (maybe four or five - not sure If I'd want to separate spells from PCs, or GM advice from GM tools such as random tables).
It is not that I want to add much; I'd like to compile all my PDFs in one single thing (and a few blog posts too).
What else?
I'm tempted to remove both the Cleric and the Hopeless classes, or put them into an appendix. Turn the thief into an expert, and add notes on how to build your own ranger, paladin, monk, sorcerer, etc (like Old School Feats).
The expert would be the "flexible" class, instead of the hopeless. Instead of the "Thievery" skill, I'd let expert pick two or three main skills. Thievery would be broken down to stealth and devices (locks/traps). Not sure what to do with perception; it is an important skill, but too powerful in comparison to others.
I want to add some details to weapons, and a few optional AD&Disms such as weapon speed, effectiveness against armor, magic resistance, etc. Maybe add more alignments.
The "death's door table" needs to be harsher, probably including lasting wounds.
I definitely want to have a free, public version, even if I have to host it in this blog.
The art needs updating. DFB has a cool cover and carefully selected PD art, but I think it would look better with stock art + some original art. I think my recent books look much better than DFB.
So... how do I begin? I think the easiest way would be starting with some OGL/CC game (such as OSRIC, BFRPG, etc). I prefer that than starting with DFB, because I want to be sure I'm thorough.
But I'm not sure it is even worth it. There are several parts of OSRIC I'd like to use as written, so why copy-paste them? Maybe just keep a log of OSRIC house rules, until it becomes unwieldy.
Let's see.