TERATOGENICON - our most impressive book so far - is a collection of tables and essays on how to create your own monsters.
It contains one chapter for each of the fourteen most famous monster types (aberrations, beasts, celestials, constructs, and so on). Each chapter examines specific habits, appearance, goals, traits, powers, origins, and many other topics. In addition, the appendixes will help you to create stats (for both old school and contemporary games), to roleplay monsters, and to include all monster types into a coherent whole, among other things.
The book is beautifully illustrated by Rick Troula (of The Displaced fame). Take a look at the previews to see for yourself!
I must create a system, or be enslaved by another man's. I will not reason and compare: my business is to create.
- William Blake
Thursday, November 18, 2021
Teratogenicon - print version now available!
Monday, November 15, 2021
Inverse Ravenloft
Thursday, October 21, 2021
Ford's Faeries (free OSR bestiary)
A bestiary inspired by the masterful work of Henry Justice Ford.
Meet the Moon-Headed Giant, the Leechlich, and the Fencer Familiar, and more than 50 other weird creatures fit for campaigns of every level. The full-page illustrations, often taken from fairytale books, have led our 15 authors to create original monsters that will give a quirky twist to your game. They all come with enough material to become the centerpiece of the session.
Contributors: Dan D., Daniel Lofton, Dat Epic Fish, Emmy Allen, Eric Diaz, Eric Nieudan, Goblin’s Henchman, Guillaume Jentey , HD Atkinson, James V. West, Jean-Marc "Tolkraft" Choserot, Ktrey Parker, Magimax, Roger SG Sorolla, Sébastien d’Abrigeon, and Vance Atkins.
Stats are compatible with most early editions of Dave and Gary's game and their retroclones.
NOTE: none of the contributors are making any money for their writing. I (Eric Nieudan) collect a small margin (a little over a US dollar) to try and pay for the 60 or so hours spent on coordinating, editing, and layout. I'll appreciate the help if you get a copy!
Tuesday, October 19, 2021
How far can you see (in hexes)?
2. Horizon. Your average human in a flat area without any obstructions in view (think a becalmed sea) can see up to 3 miles. Thats the distance to the horizon best case scenario. So a party travelling straight through a 6 mile hex is not going to see out of it. Unless they climb a tree or find a high place with a view. But the idea is that a 6 mile hex with varied terrain covers the distance that the party can see. A good rule of thumb is that if they take the time to survey the surrounding land then a party should be able to be aware of the terrain of the next hex over. Some pushback might come with the idea that you can see a mountain quite a ways away. But mountains are tricky in that you really can't tell how far away they are until you are a few hexes away. Getting a good vantage point (like the top of a hill or mountain) could be the opportunity for adventure in itself and being aware of the lay of the land can be its own reward. If you want to be able to tell your players how far they can see when they climb up the hill or tree or tower a good rule of thumb is that the distance to the horizon is the square root of thirteen times the height they are viewing from (http://enwikipedia.org/wiki/horizon).
Thursday, October 07, 2021
Small Press Spotlight Sale - huge discounts
Tuesday, October 05, 2021
HP bloat in old-school systems
Friday, October 01, 2021
Warduke's armor and nostalgia ramblings
In addition, I have more 5e books than I need, and I don't think I'm buying new books unless they came up with a good campaign (like Curse of Strahd and Tomb of Annihilation, despite all the flaws of both products). Is The Wild Beyond the Witchlight this book? Not sure, I'll wait for more reviews.
This version by Timothy Truman is probably my favorite. The helmet looks better, IMO, and the bare chest gives him a "barbarian" (or gladiator?) look. And the short stat block is awesome... Imagine if all 8th-level fighters could be described in a similar space... the game would be a lot lighter.









